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SYSTEM NAV

SYSTEM NAV

A high-level interaction concept to push the boundaries of the 10 foot experience and align with changing user behaviors.

A high-level interaction concept to push the boundaries of the 10 foot experience and align with changing user behaviors.

A high-level interaction concept to push the boundaries of the 10 foot experience and align with changing user behaviors.

A high-level interaction concept to push the boundaries of the 10 foot experience and align with changing user behaviors.

Interaction Designer  •  June – October 2017

Interaction Designer  •  June – October 2017

Hero-PlayStation@2x-reduced

Overview

Overview

Because the initial brief was broad, we created a specialized, methodical idea generation process to fully understand the problem space and identify opportunities we would pursue related to the PlayStation 5 navigation (though this wasn’t revealed at the time).

Because the initial brief was broad, we created a specialized, methodical idea generation process to fully understand the problem space and identify opportunities we would pursue related to the PlayStation 5 navigation (though this wasn’t revealed at the time).

Because the initial brief was broad, we created a specialized, methodical idea generation process to fully understand the problem space and identify opportunities we would pursue related to the PlayStation 5 navigation (though this wasn’t revealed at the time).

Based on ideas conceived during initial brainstorming, we created ten initial navigation concepts, added detail to the five most promising, and ultimately delivered one final interaction pattern with wireframe-fidelity prototypes.

Based on ideas conceived during initial brainstorming, we created ten initial navigation concepts, added detail to the five most promising, and ultimately delivered one final interaction pattern with wireframe-fidelity prototypes.

Based on ideas conceived during initial brainstorming, we created ten initial navigation concepts, added detail to the five most promising, and ultimately delivered one final interaction pattern with wireframe-fidelity prototypes.

Highlights

Highlights

  • Contributed key concepts to early models that were carried through to the final model
  • Owned the creation of wireframes for 3/4 of the final model’s primary spaces, including the entire tile system for the main menu
  • Helped create a Principle prototype navigable on a computer with the PlayStation 4 controller
  • Impressed the Sony team so much that they started a second phase of work based on our final model, in which another interaction designer (Andy Lee) and I joined Sony’s San Francisco office as temporary embedded team members
  • Enjoyed numerous post-work gaming sessions with the Odopod design team, including a PlayStation VR test run

Selected Works

Toyota Global NavProject type

Roche News AppProject type

©2023 Andrew Gucwa

Andrew Gucwa

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